10/6/2023 0 Comments Wow gold strongbox![]() How in the heck am I supposed to cap the flag if they can survive forever and peck at me when I do anything? Add a healer with any number of people and that group just stays up forever. I’m not kidding I’ve seen situations where 4-5 people literally wail on one guy, interrupting him at the right points and he still survives forever. PvP gear makes you more durable, and PvP gears makes healers invincible if they know what to do. Healers are clearly overpowered, especially Discipline Priests and Holy Paladins. I digress…įurthermore, some elements of the experience just aren’t very fun to play. I can’t for the life of me figure out why they thought this a good idea! Also, it occurs to me that the UI in this game is really complicated, obtuse, and mentally exhausting. ![]() Racial trait changes have merely shifted the tide, rather than helping both factions stand on equal footing. Undead on Horde had the same ability before, and that tipped the scales in the Horde’s favor. In fact, I’ve barely seen other races on Alliance, since Humans provide that extra edge in nearly every PvP situation. Gnomes also have a pretty good one that works similarly. Humans now have the best PvP racial ability (get out of any debilitating effect), and their natural Versatility rating (everyone’s new favorite PvP statistic) means they will always start with an advantage. I can see why: the new racial traits for Alliance are hilariously overpowered for PvP. Horde, at least from my personal experience, seems to resign themselves to defeat by default. Having 3 people out of 10 suddenly decide to stop playing means you lose by default, and if they could take steps to prevent this I’d appreciate it. Really, currency and rewards should go to the people who play the hardest, and if you don’t bother to put in the effort, then you should get nothing. This makes perfect sense, and yet the fact that Blizzard encourages this behavior says something’s broken. ![]() If I’m going to grind PvP currency all day, better to get the game done quick than to prolong the games for a victory and just a chance at a Strongbox. I can see why people do this, though: extra effort doesn’t make sense to them. ![]() The Alliance seems much more coordinated (or gear, take your pick) by contrast, often winning games without breaking a sweat. For whatever reason, Horde no longer plays PvP very well, preferred efficiency over victory – hence, they blacklist BGs where Horde lose (like Isle of Conquest). Yes, gear always makes up the difference, even one piece, but you can alleviate the pace of the gearing process if you try hard enough.Īnd by “trying”, I mean “convincing my faction to do a new strategy to win, rather than an old one to lose.” That’s a different matter entirely. If you play well and encourage your team to play with a little strategy, even a loss could provide you with a Gold Strongbox, which has a high chance to drop a very, VERY useful piece of gear. Thankfully, the game does reward good effort the closer the game, the more likely you will receive Strongboxes, a reward likely to contain PvP currency (for buying new gear) or new pieces of gear in themselves. The difference remains night and day, but I will never think rewarding time spent will suddenly turn into a good video game mechanic. Now, with an almost-full assortment of PvP items, I literally live forever with a healer at my back. In the beginning, everyone literally mopped the floor with my face I couldn’t survive for more than a few seconds in most engagements, especially if more than two people decided to enter the fray. But the difference becomes staggering even with a few pieces of PvP gear. Time remains your number one resource, and the more time you can spend in PvP, the more you will win. World of WarCraft is an MMORPG, after all, with a subscription fee to boot. Even a piece or two can make an unbelievable difference in determining victory or defeat. As you might not expect, matches still seem determined by gear. Unfortunately, I think conveying my host of frustrations will take quite a while.
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